An intrepid grave looter accidentally disturbed the ritual of the groundhog and was cursed to never stop running. Trapped in an eternal hell, they fall back on old habits and decide to loot some graves.
Each grave you destroy will either provide delicious loot or disturb the dead.
Collect ingredients to perform rituals that cleanse the restless dead. When enough have been gathered, cross over the altars dotted thru the cemetery.
Use your shield amulet in a pinch, or gather more armor from the merciful angels.
Cowtastrophe is the game I worked on for the 2015 Global Game Jam (Jan 23 .. 25). It’s sort of a co-op cow sandbox score attack thingy. We start by assuming a perfectly spherical cow…
Premise
Overlord Phil has ordered all of his minions (that means you and up to three of your friends) to bring him cows, lots and lots of cows!
What do we do now? Cooperate to make Phil happiest or compete against the other minions to raise your status. Poor cows…
How to play
Gather cows and deposit them into the ‘teleporter’ (marked by a hovering sphere) to gain points.
The overlord is a very fickle boss, changing the desired type of cow frequently. If you fulfill his current order, you’ll get lots of points, but any old cow will keep him pleased for a bit.
Feed cows hay first to fatten them up.
Keyboard+Mouse:
WASD to move
Mouse to look around
Space or Left-Mouse-Button to activate your cowscoop
Tested on Windows and Mac, but the packaged release is for Windows only. Multiplayer requires multiple gamepads (use the ~ key to enter the console and type to add a 3rd or 4th player).
Tappy Chicken is the first UE4 game shipped on mobile platforms. It’s a very accessible one-button game, and you can download the entire game source assets and blueprints from the UE4 marketplace for free.
The shipped version targets the following platforms:
iOS: iPhone 4 / iPad 2 or above, running iOS 6 or above.
Android: Devices with an OpenGL ES 2.0 GPU that run API level 9 (Android 2.3) or above.
HTML5: Browsers that support WebGL (Latest Firefox, Chrome, Safari, or Opera)
Socket Saga is a deck-building card game where your vision of the cards shapes their behavior. Socket together cards and lock in edges to activate their abilities.
Earn internet monies, slay memes, and defeat your opponents for everlasting honor.
Peter is down at the pub and needs some drinking buddies. Gather up the townsfolk so he won’t have to drink alone.
Play by yourself or with a friend. Earn more beer for yourself by bringing the most people down to the pub. If you have a MolyBot, it will pour your beer for you at the end of each round; otherwise you’ll have to pour the beer yourself (MolyBot and beer not included).
Undead Man Lover is the game I worked on for the 2013 Global Game Jam at the NC State location.
The jam started off rough due to a nasty winter storm, which prevented us from meeting on Friday night. We did pitches/team formation thru a combination of mumble, google+, and a wiki. Thankfully the roads cleared up enough to open the jam site on Saturday around 1 pm and we were able to jam in person for the rest of the weekend.
This past weekend was the 2012 Triangle Game Jam. Our theme was game titles generated by madlibs: everyone contributed a list of 5 adjectives, 5 nouns, and 5 verb stems, and a program generated random game names from them. From there, we pitched ideas based on the titles and formed teams.
There were a lot of good titles, but the one I pitched and ended up making into a game is Exploding Slime Painter. The team consisted of Mike Daly, Michael Noland, and Frank Voelker, with some sounds from Ash Gowland.
This past weekend was the 4th annual Global Game Jam, and we hosted a site in the triangle again. I was an organizer this year, but I still had plenty of time to jam, creating Planes on a Snake with my team. The theme was a picture of an ouroboros, which we interpreted by setting a shmup on the back of the world serpent.
Brief Play Description
A rift in spacetime has resulted in a large number of World War II era planes getting stuck on the world snake.
Join the frequent fliers club of Ouroboros Airlines, racking up points while taking advantage of the torus nature of your new environment.
More information will follow shortly, but the format will likely be very similar to past years:
Getting started around 6:00 PM on Friday, announcing the theme, brainstorming ideas, and forming teams, etc…
Full day of work on Saturday
Finishing up on Sunday by 3:00 PM, showing off the games to each other afterwards.
This is the 4th year of the Global Game Jam; to get a better idea of some of the cool things possible in a weekend, check out some of the games made in the triangle area in past years: