Category Archives: School

Practice Poker

Practice Poker was the final project my team did for the Software Engineering class at the University of Missouri – Columbia back in 2003. The project page is available at http://www.auia.net/school/poker/.

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Reverse-engineering the WMB Prototcol

I took a graduate networking class and for my project, I decided to reverse-engineer the DS download play protocol (commonly referred to as Wireless Multi-Boot, due to ideological similarities with the GBA Multi-Boot feature).  This is the protocol underlying the … Continue reading

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FPGA 3D Pipeline

All of the information about this project is on the class Wiki : http://wwwx.cs.unc.edu/~joat/fpga3d/index.php However, a quick demonstration is in order:

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aMaze – A game for visually-impaired children

I took the Enabling Technology class and worked in a group on the aMaze project, which provided a maze game to children with visual-impairments.  A 2D maze is simulated, and the child can walk around inside the maze using a … Continue reading

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3D Medical Consultation

An introduction to the project is available here. I am developing a person-portable telepresence device using a PDA. Max Smolens wrote the original PDA client/server code, designed for the HiBall trackers. Since Max graduated, I’ve taken over the code base … Continue reading

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Capstone project (Arcade Game System)

All CS students at the University of Missouri – Columbia are required to do a capstone project in their senior year.  My group decided to make a game console for an arcade cabinet and a game to demonstrate it. The … Continue reading

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Gallery of Art and Technology

The Gallery of Art and Technology is a permanent installation at the University of Missouri – Columbia Museum of Art and Archaeology, created by the Computer Human Interaction Laboratory under the direction of Prof. Ali Hussam. It features five kiosks … Continue reading

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Viking Ship Building

I took a very interesting upper level course on Viking History and for my term project, I researched Viking Ship building technology and archaeological ship finds. Examining the archaeological evidence of ships in Norway and Denmark, and its impact on … Continue reading

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Speedy Gonzales the robot

For my Building Intelligent Robots class at the University of Missouri – Columbia, we worked in teams of two to create (and recreate) a robot for a number of different tasks. The robot’s brain is a MIT Handyboard, and we … Continue reading

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VR Pong

VR Pong was developed for Engineering Week 2003 at the University of Missouri – Columbia . Every year, about one thousand students of all ages (K-12) come to look at exhibits at the Engineering department during E-Week.

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