I’ve gotten into a bad habit of skipping writeups for my projects even though I usually take build photos. I’ll work on that moving forward, but I’m also going to catch up on some of the backlog with a series of quick ‘from the archives’ articles. More info soon, but here are a few builds to look forward to:
I’ve been working on UE4 for the majority of my time at Epic, and I can finally talk publically about all the cool stuff that went into it! We announced (and launched) a subscription plan last week at GDC 2014.
You can get access to the UE4 editor, tools, and entire source code for a $19 per month subscription (and 5% gross royalty if you make money off of it). We’ve also got a bunch of code and content examples, with more coming over time. The EULA and subscription terms are concise and reasonable; you can cancel at any time and keep using what you’ve downloaded, renew when you want, etc…
On a related note: I will also be blogging at unrealengine.com, starting today with a post on Blueprint Editor Tips and Tricks, including a printable cheat sheet of BP editor controls / shortcuts (Cheat Sheet or Printable version).
I’m happy to announce that we will be hosting a Global Game Jam site in the NC Triangle area again this year, January 27th to the 29th at Joystick Labs in downtown Durham. Sign up now at http://globalgamejam.org/sites/2012/triangle-game-jam.
More information will follow shortly, but the format will likely be very similar to past years:
- Getting started around 6:00 PM on Friday, announcing the theme, brainstorming ideas, and forming teams, etc…
- Full day of work on Saturday
- Finishing up on Sunday by 3:00 PM, showing off the games to each other afterwards.
This is the 4th year of the Global Game Jam; to get a better idea of some of the cool things possible in a weekend, check out some of the games made in the triangle area in past years:
Cross-posted from the Triangle Game Jam site
I’m moving my content over from Joomla to WordPress manually, so it may take a bit before everything has been transferred.