A 3-D shooting game where you will have to work hard to figure out how all of the objects can be tied together! The camera hovers above and behind the player, allowing you to have the best control over him as you blast away at chocolate bunnies and surplus space telescopes.
Cactus Jack was my final project for CECS 361 (now CS4610) Computer Graphics I, along with Mike Reall and Mike Sullivan.
The gameplay is constrained to 2D and is a bit like asteroids, but the graphics are 3D.
Absolute Terror is a 3D PC game published by Crystal Interactive in 2001 and developed by SymbioSys Software (now Neko Technologies).
From the manual (i.e. from Ben’s twisted sense of humor):
In Absolute Terror, you venture into space, the last best hope for Earth in their war against rebelling colonies on distant worlds. Or maybe they’re aliens; hideous space-monsters who threaten all mankind. No, no, actually, they’re definitely rebelling colonies – not that it really matters. What really matters, of course, is that you get a state-of-the-art spacecraft (with big guns), a sarcastic co-pilot (with big… uhhh, nevermind!) and a license to blow things up in a spectacular and over-the-top fashion!
I wrote the scripting engine and many of the special effects used in the game while working for SymbioSys.
Munchies is an implementation of the classic nibbles game with a built in level editor. The concept is dead simple, you play a snake that has to eat all of the apples in the level while avoiding your own tail and the barriers. After you eat all of the apples, your snake will proceed to the next level, and the cycle begins anew.