Planes on a Snake

This past weekend was the 4th annual Global Game Jam, and we hosted a site in the triangle again. I was an organizer this year, but I still had plenty of time to jam, creating Planes on a Snake with my team. The theme was a picture of an ouroboros, which we interpreted by setting a shmup on the back of the world serpent.

Brief Play Description

A rift in spacetime has resulted in a large number of World War II era planes getting stuck on the world snake.
Join the frequent fliers club of Ouroboros Airlines, racking up points while taking advantage of the torus nature of your new environment.


(video contains some strong language)

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Global Game Jam 2012

I’m happy to announce that we will be hosting a Global Game Jam site in the NC Triangle area again this year, January 27th to the 29th at Joystick Labs in downtown Durham. Sign up now at http://globalgamejam.org/sites/2012/triangle-game-jam.

More information will follow shortly, but the format will likely be very similar to past years:

  • Getting started around 6:00 PM on Friday, announcing the theme, brainstorming ideas, and forming teams, etc…
  • Full day of work on Saturday
  • Finishing up on Sunday by 3:00 PM, showing off the games to each other afterwards.

This is the 4th year of the Global Game Jam; to get a better idea of some of the cool things possible in a weekend, check out some of the games made in the triangle area in past years:

Cross-posted from the Triangle Game Jam site

Hubert’s Safari Adventure

A game for one player using an Xbox controller or mouse and keyboard, wherein you exterminate dodos for a tyrannosaur named Hubert.

  • Hubert runs a park with the allegedly extinct dodo.
  • You have gotten a pass to go hunting on his lands.
  • Kill as many dodos as you can in the time limit.
  • Use ice cream to attract the dodos, and then crush them!
  • Drive them before you! Hear the lamentations of the hens!
  • Bonus time and money is awarded for high-efficiency extinction.
  • The game ends when time expires.

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Possessed: The Turing Deception

This is the game that we made at the 2nd annual Global Game Jam (Jan 29..31, 2010).  The theme was Deception.

As a incorporeal assassin, you possess and control the bodies of innocents to further your mission of destroying rival assassins.  It’s a networked multiplayer action game, where you attempt to deceive the other players into thinking you are just one of the masses, while trying to spot others when they slip-up.

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Sunny Day

Sunny Day is a game that I worked on at the 3rd Triangle Game Jam with Mike Daly, Rett Crocker, and Brett Brown.

The theme for this jam was Music Video Games, to come up with a game idea based on or inspired by a song (note: not creating rhythm games).

A little girl goes for a walk. When the sun shines on her, she is happy and spreads happiness to all those around her. When she is in the shade, she is sad. You control the sun, who wants to make the girl as happy as you can. You do so by positioning the sun so that the clouds beneath you don’t end up shadowing the girl.

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Space Fish

Space Fish is a game that I worked on during the first Global Game Jam at the Raleigh-Durham site with Nick Darnell. The theme was ‘As long as we’re together, we’ll never run out of problems’.

It’s sort of a physics-sandbox game, where you can use your StarBeam to grab red or blue stars and fling them around.

Mindy the Space Fish is a persistent omnivore which will exist until the end of time. You are Mindy’s minder, feeding her pesky Red stars and keeping her from eating the pretty Blue stars.

As Mindy’s minder, you are free to ignore her. However, if you want to stick around with Mindy, your life will be full of problems.

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