Persistence of vision display using only 555 timers

I created this display for the 555 timer contest, a compact art piece that cries out in appreciation of the venerable 555 timer. It’s a persistence of vision display formed by 7 blue leds and 3 NE555 timers, which spells out 5 5 5 as it revolves.

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Hubert’s Safari Adventure

A game for one player using an Xbox controller or mouse and keyboard, wherein you exterminate dodos for a tyrannosaur named Hubert.

  • Hubert runs a park with the allegedly extinct dodo.
  • You have gotten a pass to go hunting on his lands.
  • Kill as many dodos as you can in the time limit.
  • Use ice cream to attract the dodos, and then crush them!
  • Drive them before you! Hear the lamentations of the hens!
  • Bonus time and money is awarded for high-efficiency extinction.
  • The game ends when time expires.

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Aether converter cell

I was thinking of doing something Steampunk themed for Halloween, and thought I might spend a few hours prototyping a ‘raygun’ prop.  This aether cell as far as I got, it would serve as the ‘ammo cartridge’ for the raygun, sticking out of the back at a slight angle.

It’s got a red LED, a cyan ultrabright, and a UV LED, and the fluid is a mixture of diet tonic water, vodka, and highlighter fluid, so you get a very nice eerie glow with the UV LED on.

Aether converter cell in action

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Bacon cakes?!

This photo (http://nickwong.smugmug.com/photos/132206567-M.jpg) made the rounds at work a few weeks ago, and general consensus was that not only was this awesome, we needed to try it.

Design 2

So, we set out to make some bacon cakes and succeeded wildly (though not without a few hurdles along the way).  At the weekly fooding, we ended up with two distinct designs.

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Possessed: The Turing Deception

This is the game that we made at the 2nd annual Global Game Jam (Jan 29..31, 2010).  The theme was Deception.

As a incorporeal assassin, you possess and control the bodies of innocents to further your mission of destroying rival assassins.  It’s a networked multiplayer action game, where you attempt to deceive the other players into thinking you are just one of the masses, while trying to spot others when they slip-up.

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Robotender Mk. 1

Robotender is a robotic bartender. It can mix any quantity of 9 different liquids together to make a wide range of drinks. The touch screen allows a recipe and drink size to be selected and it will then be poured. If a recipe contains any ingredients that aren’t currently loaded into a reservoir, the screen will instruct you to pour that one in manually. One of the most enjoyable drinks to pour is a Long Island Ice Tea, which causes 5 reservoirs to activate in quick succession, and only needs to be topped off with a touch of Cola for color.

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Sunny Day

Sunny Day is a game that I worked on at the 3rd Triangle Game Jam with Mike Daly, Rett Crocker, and Brett Brown.

The theme for this jam was Music Video Games, to come up with a game idea based on or inspired by a song (note: not creating rhythm games).

A little girl goes for a walk. When the sun shines on her, she is happy and spreads happiness to all those around her. When she is in the shade, she is sad. You control the sun, who wants to make the girl as happy as you can. You do so by positioning the sun so that the clouds beneath you don’t end up shadowing the girl.

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