This is pretty much just a laundry-list of features with some pretty pictures.
- Flexible scene-graph with multiple render targets
- Virtual File System for seamless loading from regular directories, Quake PAK archives, or ZIP files.
- Limited GUI support (transparent text windows which can be dragged around or typed into, great for debugging)
Level formats supported
- Quake level loading (.BSP, version 0x1D)
- Quake II level loading (.BSP, version 0x26)
- Quake III level loading (.BSP, version 0x2E)
Model formats supported
- Quake II model loading (.MD2)
- Quake III model loading (.MD3)
- Molecule loader (.M3D)
- 3DS loading (.3DS, incomplete)
Textures/materials supported
- JPG
- PNG
- TGA
- PCX
- BMP
- Q2 .WAL
- Q3 .shader
Demo effects:
- Tunnel
- Infinite 3D grid
- Tie-dye (composite effect)
- Sinus Scanlines
- Copperbars
- Iterated function systems with multiple morph modes and pre-defined matricies for the morphers: Binary, Coral, Crystal, Dragon, Fern, Floor, Spiral, Swirl, Tree, Triangle, and Zig-zag
- Particle systems: Snow, rain, grid-bugs, explosion debris
Full-screen processing:
- Radial blur
- Roto blur
- Motion blur
- Glow blur
Procedural surfaces:
- Sphere
- Ellipsoid
- Cylinder
- Rectangular prism
- Torus
- Superellipsoid
- Supertoroid
- Elliptic Torus
- PQ torus knots
- Springs
- Bezier curves
- Supershapes
- Spherical harmonics
Misc. features:
- Texture-mapped fonts
- For a neat effect, text strings can be bound to any of the path objects, such as the PQ torus knot.
- Skydome (including real sun position and CIE clear/cloudy sky luminace)
- FBm generated heightmaps
- Heightmap from image
- Skybox
Generated surfaces (no parameters):
- Pisot Triaxial
- Triaxial Tritorus
- Pillow Shape
- Whitney Umbrella
These are all generated using a general purpose parameterized-surface generator with different parameter matricies.