I took 3rd place in the minimalist category of the 555 timer compo for my persistence of vision display. I’d also like to thank Allerta and CafeLogic for sponsoring the compo and the cool prizes (an iPulse watch and a box o displays).
Month: April 2011
Guided Content Optimization for Gears of War 3
I gave a talk at the East Coast Game Conference this year titled “Guided Content Optimization for Gears of War 3”, which went over pretty well. The slides are available here.
The talk was about the processes and tools that we developed/extended to help make Gears of War 3, covering our philosophy, memory and performance feedback loops, and some of the tools that help gather, process, or visualize performance data.
The talk was intended for a more general audience, but there are lots of UE3 specific documents on UDN that dive into more detail: